Sprite stops doing all its behaviors.

If a sprite has multiple behaviors, they can all be stopped at once using this block. For more information see Adding and Removing Behaviors.


Name Description
sprite The sprite or sprite group stopping all behaviors


  • Connect this block to events like sprite clicked. Code is executed quickly in Sprite Lab. If you tell a sprite to begin a behavior and then tell it to stop in the same sequence of code, there is not enough time to see the behavior in action.
  • This block can be used along with set sprite property, jump to and change color to restore a sprite to its initial state, which can be useful in games and simulations that can be “reset”.

Found a bug in the documentation? Let us know at