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Immersive Reader

Next, try changing the scene by attaching another block to the "when run" block.

Blocks
Workspace
flap anormalamountwhen clickend gamewhen hit the groundend gamewhen hit an obstaclescore a pointwhen pass obstacleset speednormalwhen runflap anormalamountend gamescore a pointplaywingsoundset speednormalset sceneCity (day)