keyDown()
Checks if the key specified is pressed.
Some interactive games use the keyboard for the user input to control the game.
Examples
Rotary Phone
A rotary phone dialer controlled by the keys 0 through 9.
// A rotary phone dialer controlled by the keys 0 through 9.
var dial = createSprite(200, 200);
dial.setAnimation("dial");
var peg = createSprite(285, 265);
peg.setAnimation("peg");
var target=0;
function draw() {
background("white");
if (keyDown("1")) target = 25;
else if (keyDown("2")) target = 57;
else if (keyDown("3")) target = 89;
else if (keyDown("4")) target = 121;
else if (keyDown("5")) target = 153;
else if (keyDown("6")) target = 185;
else if (keyDown("7")) target = 217;
else if (keyDown("8")) target = 249;
else if (keyDown("9")) target = 281;
else if (keyDown("0")) target = 313;
else target = 0;
if (dial.rotation<target) {
dial.rotation=dial.rotation+5;
}
if (target==0 && dial.rotation>0) {
dial.rotation=dial.rotation-5;
}
drawSprites();
}
function draw() {
console.log(keyDown("up"));
}
Driving
Drive a square using the UP DOWN LEFT RIGHT keys.
// Drive a square using the UP DOWN LEFT RIGHT keys.
var sprite = createSprite(200, 200);
function draw() {
background("white");
if (keyDown("up")) {
sprite.y=sprite.y-1;
}
if (keyDown("down")) {
sprite.y=sprite.y+1;
}
if (keyDown("left")) {
sprite.x=sprite.x-1;
}
if (keyDown("right")) {
sprite.x=sprite.x+1;
}
drawSprites();
}
Syntax
keyDown(code)
Parameters
Name | Type | Required? | Description |
---|---|---|---|
code | String | The name of key you want to check. Keys without a letter or number have names like "up", "left", "shift", "tab", "space", etc. |
Returns
Tips
- When testing your games that use keyboard or mouse input make sure you click in the display area before you run, otherwise the Workspace will record your keyboard and mouse actions.
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