keyWentDown()
Checks if the key specified was pressed.
Some interactive games use the keyboard for the user input to control the game. keyWentDown() generates a single true value when the key is pressed down, no matter how long a key is pressed. Use keyDown()
to continually check if the key is pressed.
Examples
function draw() {
console.log(keyWentDown("left"));
}
Click Counter
Simple click counter using keyWentDown().
// Simple click counter using keyWentDown().
var count=0;
function draw() {
background("white");
if (keyWentDown("down")) count=count+1;
text(count, 200, 200);
}
Syntax
keyWentDown(code)
Parameters
Name | Type | Required? | Description |
---|---|---|---|
code | String | The name of key you want to check. Keys without a letter or number have names like "up", "left", "shift", "tab", "space", etc. |
Returns
Tips
- When testing your games that use keyboard or mouse input make sure you click in the display area before you run, otherwise the Workspace will record your keyboard and mouse actions.
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