Course A (2024)

Course A offers a computer science curriculum for beginning readers, including Kindergarten students. Students will learn to program using commands like loops and events. The lessons featured in this course also teach students to meaningfully collaborate with others, investigate different problem-solving techniques, persist in the face of challenging tasks, and learn about internet safety.

New to teaching CS?

Get started with our self-paced Professional Learning.

Make all lessons in this Unit visible or hidden for your students.

Digital Citizenship
Lesson 1: Safety in My Online Neighborhood

common sense education

This lesson was originally created by Common Sense Education. Learn more.

The power of the internet allows students to experience and visit places they might not be able to see in person. But, just like traveling in the real world, it's important to be safe when traveling online. On this virtual field trip, kids can practice staying safe on online adventures.

Lesson 2: Learn to Drag and Drop

This skill-building lesson will give students an idea of what to expect when they head to the computer lab. It begins with a brief discussion introducing them to computer lab manners, then they will progress into using a computer to complete online puzzles.

Sequencing
Lesson 3: Happy Maps

This context-setting lesson brings together teams with a simple task: get the "flurb" to the fruit. Students will practice writing precise instructions as they work to translate instructions into the symbols provided.

Lesson 4: Sequencing with Scrat

In this skill-building lesson, students will develop sequential algorithms to move a squirrel character from one side of a maze to the acorn at the other side. To do this they will stack code blocks together in a linear sequence.

Lesson 6: Programming with Rey and BB-8
Loops
Lesson 7: Happy Loops

This context-setting lesson revisits Happy Maps. This time, students will use loops to solve bigger, longer puzzles with their code.

Lesson 10: Ocean Scene with Loops

In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, loops are creating patterns. At the end of this lesson, students will create their own images.

Events
Lesson 11: The Big Event Jr.

In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote.

Lesson 12: Mini-Project: On the Move with Play Lab

In this mini-project, students will use events in Play Lab and apply all of the coding skills they've learned to create an animated game. It's time to get creative and make a story in the Play Lab!

End of Course Project
Lesson 13: End of Course Project

In this project lesson, students apply what they have learned about sequencing and loops with the Artist.

Level TypeLevel DetailsLevel Status
Not startedIn progress
Completed
(too many blocks)
Completed
(perfect)
Assessments / Surveys
Concept
Text
Video
Map
Concept: Not started
Concept: In progress
N/A
Concept: Completed (perfect)
N/A
Activity
Unplugged
Lesson Extras
Online
Assessment
Question
Choice level
Activity: Not started
Activity: In progress
Activity: Completed (too many blocks)
Activity: Completed (perfect)
Activity: Submitted