Course B (2024)
We developed Course B with first graders in mind. While the concepts in Course B parallel those in Course A, students learn more sophisticated unplugged activities and work through a greater variety of puzzles. Students will learn the basics of programming, collaboration techniques, investigation and critical thinking skills, persistence in the face of difficulty, and internet safety. At the end of this course, students create games in the Play Lab programming environment.
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Key | Instructional Lesson Assessment Unplugged Lesson |
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This lesson was originally created by Common Sense Education. Learn more.
Does what you do online always stay online? Students learn that the information they share online leaves a digital footprint or "trail." Depending on how they manage it, this trail can be big or small, and harmful or helpful. Students compare different trails and think critically about what kinds of information they want to leave behind.
Students will program their classmates to step carefully around a large grid on the floor in this context-setting lesson.
In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.
In this skill-building lesson, students will continue to develop sequential algorithms.
Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process.
In this context-setting lesson, students will learn to use loops to more easily communicate instructions by looking at the repeated patterns of a dance.
In this skill-building lesson, students will help the harvester collect crops by using loops.
In this skill-building lesson, students continue learning the concept of loops. Here, Laurel the Adventurer uses loops to collect treasure in open cave spaces.
In this skill-building lesson, students learn to draw images by looping simple sequences of instructions. Here, students use loops to create patterns.
In this exploratory lesson, students learn about different computing technologies that exist. They also compare how people lived before the invention of apps and computers with how people live now. The lesson concludes with an activity where students empathize with several fictional smartphone users to help them design the “right app” that addresses their needs.
In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote.
In this mini-project, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game.
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Concept | Text | Video | Map | Concept: Not started | Concept: In progress | N/A | Concept: Completed (perfect) | N/A |
Activity | Unplugged Lesson Extras | Online Assessment | Question Choice level | Activity: Not started | Activity: In progress | Activity: Completed (too many blocks) | Activity: Completed (perfect) | Activity: Submitted |