Events Practice

Great work so far! Choose your next activity. Complete as many as you can. Keep practicing with events!

Choose from the following activities:

Make the ship move after a few second have passed. Practice adding behaviors with events.

A problem in this code is stopping the bird. Get the code into the right order.

Make the plane spin one way, and the other. Practice controlling behaviors with events.

Make the sprite change sizes with the arrow keys. Practice controlling behaviors with events.

Make the pufferfish quickly expand in size! Practice using events.

Make a sprite move around using the arrow keys.