Nevada Standards Aligned: Beta - CSF Course B

Developed specifically for Nevada standards alignment. This course for first graders moves students to learn more sophisticated unplugged activities and work through a greater variety of puzzles. Students will learn the basics of programming, collaboration techniques, investigation, critical thinking skills, persistence in the face of difficulty, and internet safety. At the end of this course, students create games in the Play Lab programming environment.

Make all lessons in this Unit visible or hidden for your students.

Digital Citizenship
Lesson 1: Digital Trails

common sense education

This lesson was originally created by Common Sense Education. Learn more.

Does what you do online always stay online? Students learn that the information they share online leaves a digital footprint or "trail." Depending on how they manage it, this trail can be big or small, and harmful or helpful. Students compare different trails and think critically about what kinds of information they want to leave behind.

Sequencing
Lesson 2: Move It, Move It

Students will program their classmates to step carefully around a large grid on the floor in this context-setting lesson.

Lesson 3: Sequencing with Angry Birds

In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence.

Lesson 5: Programming with Harvester

Students will apply the programming concepts that they have learned to the Harvester environment in this skill-building lesson. Students will continue to develop sequential algorithm skills and start using the debugging process.

Loops
Lesson 6: Getting Loopy

In this context-setting lesson, students will learn to use loops to more easily communicate instructions by looking at the repeated patterns of a dance.

Impacts of Computing
Lesson 9: The Right App

In this exploratory lesson, students empathize with several fictional smartphone users to help them find the “right app” that addresses their needs.

Events
Lesson 10: The Big Event Jr.

In this context-setting lesson, the class will experience the concept of events through a game where they move or shout when you press buttons on a giant remote.

Lesson 11: Mini-Project: A Royal Battle with Events

In this mini-project, students will have the opportunity to learn how to use events in Play Lab and apply all of the coding skills that they've learned to create an animated game.

Data
Lesson 12: Data

Students will recognize that a variety of data can be stored in and retrieved from a computing device. codenv.org/lessons/grade-1-lesson-12

This lesson contains no levels.
End of Course Project
Lesson 13: End of Course Project

In this project lesson, students apply what they have learned about sequencing and events in an open-ended project with Play Lab.

Level TypeLevel DetailsLevel Status
Not startedIn progress
Completed
(too many blocks)
Completed
(perfect)
Assessments / Surveys
Concept
Text
Video
Map
Concept: Not started
Concept: In progress
N/A
Concept: Completed (perfect)
N/A
Activity
Unplugged
Lesson Extras
Online
Assessment
Question
Choice level
Activity: Not started
Activity: In progress
Activity: Completed (too many blocks)
Activity: Completed (perfect)
Activity: Submitted