Nevada Standards Aligned: Beta - CSF Course E

Developed specifically for Nevada standards alignment. Fourth graders begin this course with an introduction to the Sprite Lab programming tool. Following these lessons, students will engage in more complex coding. Students will learn about nested loops and functions. By the end of the course, students will combine these concepts to solve challenging puzzles. The course ends with an open-ended project where students create a game or drawing.

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Events and Sprites
Lesson 2: Events in Bounce

In this context-setting/skill-building lesson, students will learn what events are and how programmers use them in video games. Students will build a game that they can customize with different speeds and sounds.

Nested Loops
Lesson 4: Drawing with Loops

This context-setting lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course.

Lesson 5: Fancy Shapes using Nested Loops

In this skill-building lesson, students will create intricate designs using the Artist. The lesson ends with an opportunity for students to create their own designs.

Data and Simulations
Lesson 10: Simulating Experiments

In this context-setting lesson, students will run and collect data from a simple simulation in Sprite Lab. After running the simulation multiple times, students will have an opportunity to predict how changing a variable in the simulation might impact the outcome and test that hypothesis.

Lesson 13: The Internet

Students will pretend to flow through the internet while learning about connections, URLs, IP Addresses, and DNS in this exploratory lesson.

End of Course Project
Lesson 14: End of Course Project

This project lesson takes students through the process of designing, developing, and showcasing new projects!

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