Nevada Standards Aligned: Beta - CSF Course E
Developed specifically for Nevada standards alignment. Fourth graders begin this course with an introduction to the Sprite Lab programming tool. Following these lessons, students will engage in more complex coding. Students will learn about nested loops and functions. By the end of the course, students will combine these concepts to solve challenging puzzles. The course ends with an open-ended project where students create a game or drawing.
Key | Instructional Lesson Assessment Unplugged Lesson |
Make all lessons in this Unit visible or hidden for your students.
Students will program a simple animated underwater scene in this skill-building lesson.
In this context-setting/skill-building lesson, students will learn what events are and how programmers use them in video games. Students will build a game that they can customize with different speeds and sounds.
In this skill-building lesson, students will learn to create and animate sprites and make them interactive using events.
This context-setting lesson shifts the focus from Sprite Lab to the Artist, a new tool that students will explore throughout the remainder of the course.
In this skill-building lesson, students will create intricate designs using the Artist. The lesson ends with an opportunity for students to create their own designs.
This mini-project lesson takes students through a series of exercises to create snowflake images using characters from the Frozen movies.
This context-setting lesson will help students understand why combining chunks of code into functions can be a helpful practice.
In this skill-building lesson, students will begin to understand how functions can be helpful!
In this skill-building lesson, students will use functions with the Artist.
In this context-setting lesson, students will run and collect data from a simple simulation in Sprite Lab. After running the simulation multiple times, students will have an opportunity to predict how changing a variable in the simulation might impact the outcome and test that hypothesis.
This lesson combines skill-building around events with a mini-project where students get to build their own computer simulation in Sprite Lab. Students will study the simulation to understand how quickly a virus can spread and what can be done to slow it down.
1 | Welcome to Monster Town |
2 | Video: Outbreak Simulator: Introduction |
3 | Skill Building |
4 | Video: Outbreak Simulator: Events |
5-7 | Skill Building |
8 | Video: Outbreak Simulator: Thinking Like a Scientist |
9 | Learning from Simulations |
10-12 | Mini-Project: Outbreak Simulator |
13 | Video: Outbreak Simulator: Free Play |
14 | Mini-Project: Outbreak Simulator |
In this exploratory lesson, students will train a machine learning model by classifying fish and other objects.
Students will pretend to flow through the internet while learning about connections, URLs, IP Addresses, and DNS in this exploratory lesson.
This project lesson takes students through the process of designing, developing, and showcasing new projects!
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Activity | Unplugged Lesson Extras | Online Assessment | Question Choice level | Activity: Not started | Activity: In progress | Activity: Completed (too many blocks) | Activity: Completed (perfect) | Activity: Submitted |