Nevada Standards Aligned: Beta - CSF Course C
Developed specifically for Nevada standards alignment. In this course, second-grade students will create programs with sequencing, loops, and events. They will investigate problem-solving techniques and develop strategies for building positive communities both online and offline. By the end of the course, students will create interactive games that they can share.
Key | Instructional Lesson Assessment Unplugged Lesson |
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This lesson was originally created by Common Sense Education. Learn more.
Does what you do online always stay online? Students learn that the information they share online leaves a digital footprint or "trail." Depending on how they manage it, this trail can be big or small, and harmful or helpful. Students compare different trails and think critically about what kinds of information they want to leave behind.
This lesson was originally created by Common Sense Education. Learn more.
The internet is filled with all kinds of interesting people, but sometimes, some of them can be mean to each other. With this role play, help your students understand why it's often easier to be mean online than in person, and how to deal with online meanness when they see it.
Description
Students will describe basic hardware and software problems using accurate terminology. See: codenv.org/lessons/grade-2-lesson-3
Students will describe basic hardware and software problems using accurate terminology. See: codenv.org/lessons/grade-2-lesson-3
In this context-setting lesson, students will use a set of symbols to instruct a "robot" to stack cups in different patterns. Students will take turns participating as the robot, responding only to the algorithm defined by their peers.
In this skill-building lesson, students will develop sequential algorithms to move a bird from one side of a maze to the pig at the other side. To do this they will stack code blocks together in a linear sequence, making them move straight, turn left, or turn right.
In this skill-building lesson, students will encounter pre-written code that contains mistakes. They will need to step through the existing code to identify errors.
In this skill-building lesson, students will continue to develop their understanding of algorithms and debugging. With a new character, Laurel the Adventurer, students will create sequential algorithms to get Laurel to pick up treasure as she walks along a path.
This context-setting lesson builds on the initial "My Robotic Friends" activity, featuring larger and more complicated designs.
This skill-building lesson has students using loops to help BB-8 efficiently traverse a maze.
Students loop new actions to help the harvester collect multiple veggies growing in large bunches in this skill-building lesson.
In this context-setting lesson, students will learn that events are a great way to add flexibility to a pre-written algorithm.
This lesson combines skill-building around events with a mini-project where students get to build their own Flappy Bird game. At the end of the lesson, students will be able to customize their game by changing the visuals or rules.
This lesson combines skill-building around events with a mini-project where students get to build their own animated game.
Students will collect data from a Play Lab project and visualize it using different graphs in this exploratory lesson.
This project lesson takes students through designing, developing, and showcasing new Play Lab projects.
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