Nevada Standards Aligned: Beta - CSF Course D
Developed specifically for Nevada standards alignment. In this course, students in third grade will increase their knowledge of some concepts found in earlier courses, including loops and events. Afterward, students will develop their understanding of algorithms, nested loops, and more.
Key | Instructional Lesson Assessment Unplugged Lesson |
Make all lessons in this Unit visible or hidden for your students.
This lesson was originally created by Common Sense Education.
Stronger, more secure online passwords are a good idea for everyone. But how can we help kids create better passwords and actually remember them? Use the tips in this lesson to help kids make passwords that are both secure and memorable.
In this context-setting lesson, students use symbols to instruct each other to color squares on graph paper. By "programming" one another to draw pictures, students get an opportunity to experience some of the core concepts of programming in a fun and accessible way.
In this skill-building lesson, students will practice their sequencing and debugging skills in maze puzzles.
This context-setting lesson will begin with a short lesson on debugging and persistence, then will quickly move to a race against the clock as students break into teams and work together to write a program one instruction at a time.
In this skill-building lesson, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.
In this exploratory lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps.
In this skill-building lesson, students will practice using events to build a game that they can share.
In this skill-building lesson, students will program an interactive dance party.
This context-setting/skill-building lesson will quickly introduce students to loops.
This skill-building lesson builds on the understanding of loops from the previous lesson and doubles as a debugging exercise for extra problem-solving practice.
In this skill-building lesson, students will learn how to program a loop inside of another loop.
In this context-setting lesson, students will run and collect data from a simple simulation in Sprite Lab. After running the simulation multiple times, students will have an opportunity to predict how changing a variable in the simulation might impact the outcome and test that hypothesis.
This project lesson takes students through the process of designing, developing, and showcasing new projects!
Level Type | Level Details | Level Status | ||||||
Not started | In progress | Completed (too many blocks) | Completed (perfect) | Assessments / Surveys | ||||
Concept | Text | Video | Map | Concept: Not started | Concept: In progress | N/A | Concept: Completed (perfect) | N/A |
Activity | Unplugged Lesson Extras | Online Assessment | Question Choice level | Activity: Not started | Activity: In progress | Activity: Completed (too many blocks) | Activity: Completed (perfect) | Activity: Submitted |