Nevada Standards Aligned: Beta - CSF Course D

Developed specifically for Nevada standards alignment. In this course, students in third grade will increase their knowledge of some concepts found in earlier courses, including loops and events. Afterward, students will develop their understanding of algorithms, nested loops, and more.

Make all lessons in this Unit visible or hidden for your students.

Digital Citizenship
Lesson 1: Password Power-Up

common sense education

This lesson was originally created by Common Sense Education.

Stronger, more secure online passwords are a good idea for everyone. But how can we help kids create better passwords and actually remember them? Use the tips in this lesson to help kids make passwords that are both secure and memorable.

Sequencing
Lesson 2: Graph Paper Programming

In this context-setting lesson, students use symbols to instruct each other to color squares on graph paper. By "programming" one another to draw pictures, students get an opportunity to experience some of the core concepts of programming in a fun and accessible way.

Lesson 4: Relay Programming

This context-setting lesson will begin with a short lesson on debugging and persistence, then will quickly move to a race against the clock as students break into teams and work together to write a program one instruction at a time.

Lesson 5: Debugging with Laurel

In this skill-building lesson, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.

Impacts of Computing
Lesson 6: Designing for Accessibility

In this exploratory lesson, students will learn about accessibility and the value of empathy through brainstorming and designing accessible solutions for hypothetical apps.

Data
Lesson 12: Simulating Experiments

In this context-setting lesson, students will run and collect data from a simple simulation in Sprite Lab. After running the simulation multiple times, students will have an opportunity to predict how changing a variable in the simulation might impact the outcome and test that hypothesis.

End of Course Project
Lesson 13: End of Course Project

This project lesson takes students through the process of designing, developing, and showcasing new projects!

Level TypeLevel DetailsLevel Status
Not startedIn progress
Completed
(too many blocks)
Completed
(perfect)
Assessments / Surveys
Concept
Text
Video
Map
Concept: Not started
Concept: In progress
N/A
Concept: Completed (perfect)
N/A
Activity
Unplugged
Lesson Extras
Online
Assessment
Question
Choice level
Activity: Not started
Activity: In progress
Activity: Completed (too many blocks)
Activity: Completed (perfect)
Activity: Submitted