Game Lab Documentation

playSound()

Category:Game Lab

Plays the MP3 sound file from the specified URL.

Games play sounds to make them more engaging. You can add sounds to your games that are triggered by mouse or keyboard actions, or based on sprite collisions, or just based on other game code. There are two ways to fill in the url string for the first parameter.

1. Copy the URL of a sound on the web. In most browsers you can simply right-click (ctrl+click on a Mac) on a sound file and you'll see a menu with a few option. One will be to copy the URL of the sound. Note: We have listed some existing audio files that you can use in your game below.

2. Upload your own sound file to Game Lab. You can upload sound files saved on your computer to your game in Game Lab.

  • Click the pulldown arrow in the image URL field and then click "Choose..."
  • Then click the "Upload File" button in the window.
  • Then choose the file from your computer by navigating to it
  • Once it's uploaded click "Choose" next to it. This will insert the name of the file into the URL field. Because you have uploaded it, it doesn't need to be an HTTP reference.

Sample sounds

SoundURL
Start 1https://audio.code.org/start1.mp3
Start 2https://audio.code.org/start2.mp3
Goal 1https://audio.code.org/goal1.mp3
Goal 2https://audio.code.org/goal2.mp3
Win point 1https://audio.code.org/winpoint1.mp3
Win point 2https://audio.code.org/winpoint2.mp3
Lose point 1https://audio.code.org/losepoint1.mp3
Lose point 2https://audio.code.org/losepoint2.mp3
Win 1https://audio.code.org/win1.mp3
Win 2https://audio.code.org/win2.mp3
Win 3https://audio.code.org/win3.mp3
Failure 1https://audio.code.org/failure1.mp3
Failure 2https://audio.code.org/failure2.mp3
Failure 3https://audio.code.org/failure3.mp3

Examples

Making Music

Loop some background sounds.

// Loop some background sounds.
playSound("https://audio.code.org/win3.mp3", true);
playSound("https://audio.code.org/winpoint1.mp3", false);

Stay on the Screen

Play a failure sound whenever a sprite reaches the edge of the display area.

// Play a failure sound whenever a sprite reaches the edge of the display area.
var sprite = createSprite(200, 200);
sprite.setSpeedAndDirection(randomNumber(-5, -5), randomNumber(-180, 180));
function draw() {
  background("white");
  drawSprites();
  if (sprite.x<0 || sprite.x>400 || sprite.y<0 || sprite.y>400 ) {
    playSound("https://audio.code.org/failure1.mp3");
    sprite.setSpeedAndDirection(randomNumber(-5, -5), randomNumber(-180, 180));
  }
}

Syntax

playSound(url, loop)

Parameters

NameTypeRequired?Description
urlString

The source URL (or filename for an uploaded file) of the MP3 sound file to be played.

loopBoolean

Should the sound file be played again and again (looped)? Default is false.

Returns

No return value. Plays a sound only.

Tips

  • The sound URL requires the full http:// prefix.

Found a bug in the documentation? Let us know at support@code.org.