sprite.isTouching()
Checks if the sprite is touching the target sprite or any sprite in the target group.
All sprites have a collider area that defines the active area to detect collisions with other sprites and mouse interactions. Use setCollider
to change the default collider area, a rectangle, for a sprite.
Examples
var sprite = createSprite(randomNumber(1, 400), randomNumber(1, 400));
var target = createSprite(randomNumber(1, 400), randomNumber(1, 400));
drawSprites();
if (sprite.isTouching(target)) {
console.log("HIT");
} else {
console.log("MISS");
}
Going for Gold
Will a randomly started sprite eventually touch a random static sprite?
// Will a randomly started sprite eventually touch a random static sprite?
var sprite = createSprite(randomNumber(1, 400), randomNumber(1, 400));
sprite.setAnimation("coin_silver_1");
var target = createSprite(randomNumber(1, 400), randomNumber(1, 400));
target.setAnimation("coin_silver_1");
sprite.setVelocity(randomNumber(-10, 10), randomNumber(-10, 10));
function draw() {
background("white");
drawSprites();
if (sprite.x<0 || sprite.x>400) {
sprite.velocityX=-1*sprite.velocityX;
}
if (sprite.y<0 || sprite.y>400) {
sprite.velocityY=-1*sprite.velocityY;
}
if (sprite.isTouching(target)) {
sprite.setAnimation("coin_gold_1");
}
else {
sprite.setAnimation("coin_silver_1");
}
}
Syntax
sprite.isTouching(target)
Parameters
Name | Type | Required? | Description |
---|---|---|---|
target | Sprite or Group | The name of the target sprite or target group you want to check for touching. |
Returns
Tips
- To fine tune your collision detection use
setCollider
to change the shape and size of the collider area and setdebug
to true for the sprites.
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