group.setLifetimeEach()
Sets the lifetime, cycles before sprite self removal, for every sprite in the group.
Usually set before the draw()
cycle to initiate a countdown. sprite.lifetime is reduced by 1 in every draw()
cycle. At 0 it will call sprite.remove()
for every sprite in the group. The default sprite lifetime is forever.
Examples
var group1 = createGroup();
for (var i = 0; i < 20; i++) {
group1.add(createSprite(randomNumber(0, 400), randomNumber(0, 400),randomNumber(10, 20),randomNumber(10, 20)));
}
var group2 = createGroup();
for (var i = 0; i < 20; i++) {
group2.add(createSprite(randomNumber(0, 400), randomNumber(0, 400),randomNumber(10, 20),randomNumber(10, 20)));
}
group1.setLifetimeEach(50);
group2.setLifetimeEach(100);
function draw() {
background("white");
drawSprites();
}
Syntax
group.setLifetimeEach(lifetime)
Parameters
Name | Type | Required? | Description |
---|---|---|---|
lifetime | Number | The lifetime of the sprites in cycles of the draw loop. |
Returns
Tips
- Groups of sprites all have the same functions and you use the dot notation (combining the name of the group, followed by a dot, with the function name) to call the function for that group of sprites.
- Any changes to the properties of a sprite will not be seen until after
drawSprites()
is called.
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