An animation uses a series of pictures to create the illusion of smooth movement. Each individual picture is called a frame. You'll usually need to see at least several frames a second for the movement to look smooth. One way you may have seen this before is with a flipbook, like in the picture on the right, but movies or GIF files work the exact same way.
To create animations, you'll need a way to keep drawing frame after frame. In Game Lab, this is done using the
draw function. The way programs run in Game Lab is
drawover and over again, 30 times a second
Each time the code inside
draw runs is like a new page in a flipbook. By making small changes to what's drawn each time, you can use Game Lab to create animations.
This program sets the fill color and turns off the stroke outside the draw loop, then runs the code inside
draw over and over. The program will keep drawing dots in random locations forever.
This program creates a sprite and sets its animation outside the draw loop. Then it repeatedly gives the sprite a new x location and redraws the orange background and the sprite to make it move.
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